Work

Researcher at Y-Combinator Research, May 2016 - September 2017

  • Researched the effects of and uses for immersive body mounted technology (AR, VR, MR)

  • Designed a VR workplace as well as a 🎨Studio Metaphor, a software paradigm for A/VR utilizing wearable, holdable, and habitable scales to nest interactions and desegregate the web.

Researcher at Communications Design Group, SAP, April 2014 - April 2016

  • Designed and built prototype camera heads and cinematography techniques spherical video

  • Designed an immersive spatial file storage system which allowed individualized sorting and exploration of video files.

Writer/Researcher/Host of technology culture show BlinkPopShift, May 2013 - October 2014

  • Wrote, hosted, and edited weekly videos exploring the intersection of technology and culture

Arts and Technology Writer at KQED, November 2012 - May 2014

  • Wrote pieces covering art, internet culture, video games, and technology

Principle Dancer at Axis Dance Company, June 2012 - February 2014

  • Choreographed, rehearsed, taught and performed contemporary dance

Writer/Designer at Colour Studio, October 2011 - March 2014

  • Designed color elevation mock-ups for architects

  • Wrote pieces on the psychology and philosophy of color, design, architecture and related science

Education

Masters of Fine Art in Digital and New Media from the California College of Art, San Francisco, May 2011

  • Wrote MFA Thesis “Unseen Worlds” on using art as a tool to facilitate interdisciplinary consilience at the interface between representational systems (digital construction, cartography, etc) and their meat space originators (atoms, territory, etc)

  • Designed exploratory virtual environments based on that research

Bachelors of Fine Art in Theater, Film and Television Production, University of Colorado, May 2006

  • Studied the historical relationship between camera technology and cinematography